Please hear me friend.
Can you release a patch to make DOOM Demo work without steam?
I tried the patch for full game with the demo but it did not work (I was just trying my luck)
this is the error it gives at console:
***************************************
Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2018-10-28T17:11:28.101+02:00 LOG: Process started
Winsock Initialized
------ Initializing File System ------
Current search path:
- C:/Users/usrmhd/Saved Games/id Software/DOOM/base/
- D:/DOOM Demozz/DOOM Demo next/base/
------ File System initialized.
------ Command Line ------
"D:\DOOM Demozz\DOOM Demo next\DOOMx64.exe"
2018-10-28T17:11:28.116+02:00 LOG: Command Line: "D:\DOOM Demozz\DOOM Demo next\DOOMx64.exe"
------ CPU Information ------
1 CPU package, 2 physical cores, 4 logical cores
1992 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 3145728 kB 3rd level cache
4016 MB System Memory
initializing resource container gameresources.resources
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
created OpenGL 4.3 context
created OpenGL 4.3 context
----- GL_Init -----
----- GPU Details -----
Vendor : ATI Technologies Inc.
GPU : AMD Radeon (TM) R5 M330
Driver : 4.3.13474 Compatibility Profile Context 22.19.162.4
dedicated video memory : 2028MB
total video memory : 2028MB
available video memory : 2028MB
OpenGL version 4.3
GLSL version 4.5
X..GL_ARB_shader_clock not found
X..GL_NVX_multigpu_info not found
Number of GPUs : 1
RENDER THREAD STACK SIZE: 4194304
created OpenGL 4.3 context
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1366 x 768, full screen
Using mega2 chunk file D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr_q4.mega2
Read vmtrs from D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr.vmtr
Could not open D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr_dlc1.vmtr, all vmtrs will be re-created
Could not open D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr_dlc2.vmtr, all vmtrs will be re-created
Could not open D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr_dlc3.vmtr, all vmtrs will be re-created
Could not open D:\DOOM Demozz\DOOM Demo next/virtualtextures/_vmtr_dlc4.vmtr, all vmtrs will be re-created
Read a total of 1362 vmtrs
Executing default.cfg for device #0...
Executing default.cfg for device #1...
Executing default.cfg for device #2...
Executing default.cfg for device #3...
------ Build Information ------
Cheat Mode: OFF
Host Name: DESKTOP-CSK417O
Binary Build:
Version: 6.1.1
Target: shippingretail
Name: 20160808-123534-peach-almond
Requestor: user:evan.eubanks:137c7
Relevant CLs: 434135
Developer Package: No information available.
Disc Layout:
Name: 20160808-123639-cerium-masala
Candidate:
Name: 20160808-124023-puny-parrot
Disc Number: 1
2018-10-28T17:11:32.511+02:00 LOG: Retrieved build information
DOOMx64.exe @ 0x59cd256d( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x59c33320( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x59c235fd( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x59a026f7( ) + bytes () : GetGameSystemInterface( )
DOOMx64.exe @ 0x584e50ab( ) + bytes () : __glewVertexAttrib2fvARB( )
DOOMx64.exe @ 0x59c8839b( ) + bytes () : GetGameSystemInterface( )
KERNEL32.DLL @ 0xe0cc2d92( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0xe0f19f64( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Failed to read default.cfg
Dumped console text to C:\Users\usrmhd\Saved Games\id Software\DOOM\base\ErrorLog_10-28-2018__05-11-33pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Failed to read default.cfg
***************************